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Super Slime

Super Slime

Super Jump

Weapon

Super Jump

Mana Cost

5

Use Rate

Continuous

Ability Overview

Super gains access to an extraordinarily high jump that launches it far above the normal jump ceiling, reaching balls that no other slime can touch. This vertical dominance means Super wins every aerial contest and can headbutt the ball from extreme heights for powerful downward spikes. At 5 mana, super jump is available almost continuously, making the airspace permanently yours.

Strategy Tips

  • 1.Use super jump to intercept high balls before they even begin to descend — meet them at peak height.
  • 2.Jump high and angle your headbutt downward for powerful spike shots that are hard to save.
  • 3.Super jump lets you clear any ball over your head, making you nearly impossible to lob.
  • 4.Combine super jump with forward momentum for massive distance coverage in a single leap.

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